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Path of Exile skill not dip from 60 to 12 fps October 19, 2018, 7:47 pm



Another example is maps, if I'm following someone far in advance of me, I can still hear the leap slams/bladefall sounds as I walk through the vicinity, though those skills happened way back when. It's really wierd.


Will DX11 lower the ridiculous 20 fps drops in different map with mmoah any ground effect or make multi shatter herald of ice procs from POE Currency literally any aoe skill not dip from 60 to 12 fps making for an excruciatingly jagged gaming knowledge about with a rig which could run crisis.

This will be the ONLY thing I cherish at this point with time as game design and balance wise, poe never been better.

Solving fps issues will larger than solving desync.

They might make it:
- DLC you can toggle on/off.
- A beta you can toggle on/off in the Game Properties.

- Or an annoying Launcher Window that waits to make a choice before commencing the actual loading of game assets.
- A separate EXE file that serves to detect your O/S and launch the proper Game EXE file without you needing to do anything.

Will FMOD allow greater than 32 sounds being played simultaneously.


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Path of Exile nerfed derived from one of patch towards the next October 18, 2018, 7:55 pm

We likewise require an updated Path of Exile Manifesto on skill/monster balance and where it's headed.

 This last expansion and Chris' direct sudden involvement and comments prove there's people within GGG that hold a new vision with https://www.mmoah.com/ the game. What can we expect moving forward?

 What plans have been in place in order that things stop being nerfed from a single patch on the next, breaking a great number of POE Items builds? And how come we suddenly getting BiS goods like in Atziri?

What changed in connection with design philosophy for uniques these items slipped through? Was video result of too little checks and balances, carelessness, or what?

Post turned into a little long, but hopefully it's going to be read.

These will me greater issues with the overall game. I tried quitting for D3 but came back--because the positives in PoE are *really* positive, and I'm still hopeful to discover a lot of things addressed.

 The return on the Path of Exile Manifesto is a good step in this direction.


This, as well as i would like a rework on the orbs
Chance works as normal (maybe).

Alteration: turns white into blue with just 1 prefix or rerolls the present prefix or adds a prefix to some blue item without prefix.

Transmutation: turns white into blue with just 1 suffix or rerolls the latest suffix or adds a suffix to some blue item without suffix.


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Monkey Madness I will let you wield the Dragon Scimitar October 18, 2018, 4:58 pm
These quests are an actual pain in… While Monkey Madness I and Desert Treasure are not as hard as some of the other quests, they are incredibly long, tedious and can frustrate you to the very limit. However, they give out awesome rewards and provide you with the in-game knowledge and open up more opportunities https://www.lolga.com.

Monkey Madness I will let you wield the Dragon Scimitar, Desert Treasure (arguably the longest and most demanding quest in a psychological way) allows you to access Ancient Magicks and use the Ancient staff. These are two remaining Mohicans of the original OSRS back in 2004 and 2005, but if you want to push yourself – Dragon Slayer II and Monkey Madness II will also give you as much as you could handle.

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RuneScape is an online bold enjoyed by abounding millions of players October 17, 2018, 9:39 pm

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The adventurous has been developed appliance Jagex's own "thin client," which is so babyish it would fit digest a billowing disc and runs in the accomplishments so players will not even apprehend it's there. This aswell bureau there is no download time if players accepting the game. What's more, the adventurous is actually scalable and is automatically optimized to run on abolishment from a 10 year-old PC to a top-of-the-line gaming computer.

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Path of Exile check out Manage Account October 17, 2018, 7:42 pm


    The Dancing Dervish now carries across any cosmetic affects placed on it if it is Manifested.

    Players with accounts created through Steam may now associate a real world address to the account from the Path of Exile website. To Buy POE Orbs do this, check out Manage Account, then Change Email.

    Slightly improved performance inside Hall of Grandmasters.

    Improved the visibility around mmoah.com the Atlas of uncompleted maps which are under the Elder's influence.
    The Map Device within the Templar Laboratory presently has an awesome new effect.

    Many story glyphs (like Malachai's letter to Shavronne in The Warden's Chambers) also have their visuals updated for being slightly more eye-catching.

    DPS calculations now take regardless of whether a particular weapon will in reality be used (for example when dual-wielding two different weapon types, info cannot be utilized by the skill that you are using) into mind.

This doesn't alter your actual damage by any means, but does now give you a more accurate tooltip.
    Improved how Sire of Shards works together weapon effects.

    Storm Barrier now clearly states so it does not support Minion skills.
    Added new Help Panel pages.

    Continued to incrementally improve sound, art, effects and environments.


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